iRacing Launches Advanced Motorsport Simulation

Blurring real world and virtual racing in the PET250 model car

Blurring real world and virtual racing in the PET250 model car

The following announcement from iracing is another significant step in the development of the rapidly growing international race simulation world, which gives my career and business opportunities for continued growth. Without the virtual tracks being built and championships being created we’re headed for the bitside junk heap.

So thanks to Henry and John my future is glowing even brighter as another championship winner will be taking on drivers and teams from around the world.

Last night at a business meeting I was chatting over drinks and the comment was made that the person in the discussion had no idea that pro race car drivers regularly practice in simulators rather than the actual track. His comments were interesting in two ways… when one becomes involved having a career as a simulation race car driver you tend to think people would realise, that just like the Boeing, Virgin, Air NZ pilots who constantly train in simulators, that the same equally applies to top end race car drivers who do the same. So the public perception of race car simulation as a training tool is still low on the horizon. With the wwwiracing.com launch it further enhances and promotes our industry. However this is now no game but serious business with dollars, careers and wealth at stake.

 iRacing’s Motorsport Simulation and Internet Racing Service Driver Development Tool Now Available to Auto Racing Community and General Public

BEDFORD, MA. (August 26, 2008) – iRacing.com Motorsport Simulations today announced the general launch of its much-anticipated subscription-based auto racing simulation and internet racing service.  After four years of development and testing, virtually anyone anywhere in the world with a PC, high-speed internet access and a set of automotive-style wheel-and-pedal controls can develop his or her race-driving skills and also compete in the newest form of global motorsport – real-time, online competition, known as internet racing.

The announcement of iRacing’s public launch was made at noon today by iRacing’s co-founders and owners, John Henry, who is also principal owner of the Boston Red Sox, and Dave Kaemmer, a pioneer of motorsport simulation technology with more than 20 years experience in the field. 

“This is a moment that Dave and I have eagerly envisioned, from the day in 2004 when we started iRacing.com,” said Henry, who is also principal owner of Fenway Sports Group, co-owner of NASCAR’s Roush Fenway Racing.  “Development of the simulation and the service and the addition of more cars and tracks is and will be a continual process, but opening the service to all comers is an important milestone in the life of the company.”

iRacing.com was founded in September of 2004 by Dave Kaemmer and John Henry. Kaemmer was co-founder of Papyrus Design Group, developers of award-winning racing simulations including NASCAR Racing: 2003 Season and Grand Prix Legends. Henry is principal owner of the Boston Red Sox and Fenway Sports Group – the co-owner of Roush Fenway Racing – as well as an avid simracer. The iRacing.com team combines more than 100 years of real-world racing experience with more than 50 years of successful racing simulation development.

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